AnimFollow demos

I see quite some interest in Euphoria / Endorphin type animations. Any game with this type of technology seems to get a lot of attention e.g. clumsy ninja, gtav or overgrowth. I have read several post saying this is about to hit and that they are understandably eager to be among the pioneers of this technology. Since this technology is still quite rare, even small improvements on canned animations are likely to be a huge advantage in getting the game noticed. I am not fully familiar with all features of Euphoria but from the articles I have read and the videos I have seen there are few things I could not duplicate with a custom ragdoll control script applied to the AnimFollow script I developed. I do not pretend to sell Euphoria but on the question “Anything out there like Euphoria?” I am inclined to answer yes.
I started developing this system because I was sincerely bugged by shooters where enemies showed no signs of being hit until the final killing shot. So I made this system where it is easy to make the enemy have partial ragdoll effects without dying. But soon found that with a bit of skill and imagination most of the Euphoria stuff could be accomplished.
AnimFollow is a script for the Unity game engine that makes a ragdoll follow an animated character. Check out the demos below. The first and second demo show ragdolls running, getting shot, falling and getting back up. The remaining demos are examples of what can be accomplished with a custom RagdollControl script.
I started developing this system because I was sincerely bugged by shooters where enemies showed no signs of being hit until the final killing shot. So I made this system where it is easy to make the enemy have partial ragdoll effects without dying. But soon found that with a bit of skill and imagination most of the Euphoria stuff could be accomplished.
AnimFollow is a script for the Unity game engine that makes a ragdoll follow an animated character. Check out the demos below. The first and second demo show ragdolls running, getting shot, falling and getting back up. The remaining demos are examples of what can be accomplished with a custom RagdollControl script.